Python
I Built a CLI to Replace Expensive AI Directive Generation
April 29, 2026
There has to be a way to get the Coding Agent and Design Agent into a loop, even within AI IDE Programs, to remove the friction of acting as a …
What Ants Taught Me About Systems Design
March 15, 2026
The outlet for a lifelong obsession with insects that pre-dated video games. Two realities colliding.
I’ve been fascinated by insects since I …
PhantomArbiter: Orchestrating the Hybrid Engine
March 7, 2026
The Original Vision
PhantomArbiter was built to execute high-speed arbitrage opportunities on the Solana blockchain.
What Went Wrong / The Pivot
The …
The Engine Legacy: From Asteroids to rpgCore
March 7, 2026
The Vision
Learning to build the foundation before the house. The transition from a discrete project to a generalized toolkit.
Why I built an engine …
The Hybrid Engine: Rust Performance, Python Agility
March 7, 2026
The Vision
Speed is everything in DeFi, but rigidity is a death sentence. A pure-Rust bot is fast but a nightmare to iterate on. A pure-Python bot is …
Building rpgCore: Cross-Language Architecture for Multi-Genre Games
February 14, 2026
rpgCore taught me that architectural clarity is worth more than raw performance when prototyping complex systems. Here’s how we bridged Python, …
Automating 60% of My Job: Data Pipeline & Lead Enrichment Lessons
February 5, 2026
When I started as a Data Administrator, I inherited a mess: spreadsheets, manual data entry, no integration between systems. So I built a pipeline to …
Teaching Pong to Play Itself: My First Neural Network Experiment
January 15, 2026
I wanted to experiment with basic learning AI to understand it better. So I taught Pong to play itself.
Generation 0: 0% win rate, random paddle …