GameDev

Building a Mobile Idle Game in Rust/Bevy Without a Game Engine Background

April 1, 2026

Asteroids meets Event Horizon. A story plot that followed me for several months until it became a game.

The station has been here longer than you. It …

From Pong AI to Play Store: How a Childhood Hobby Became a Rust Game Engine

March 7, 2026

There is a specific kind of magic that occurs exactly once in a coder’s life. For me, it was the moment I realized my “Pong” paddle …

The Engine Legacy: From Asteroids to rpgCore

March 7, 2026

The Vision

Learning to build the foundation before the house. The transition from a discrete project to a generalized toolkit.

Why I built an engine …

From Genetics to Tactics: How a Breeding System Became a Squad Game

February 15, 2026

The Android evolution of SlimeGarden. An idea that’s been following and evolving for close to 2 years.

It started as a breeding simulation. …

Why I Put a Genetic System in a Turtle Racing Game

February 1, 2026

Someone mentioned NEAT can also be used for genetic mapping. That was its own interesting thought.

I was already using NEAT for PyPongAI, teaching …