GameDev
Building a Mobile Idle Game in Rust/Bevy Without a Game Engine Background
April 1, 2026
Asteroids meets Event Horizon. A story plot that followed me for several months until it became a game.
The station has been here longer than you. It …
From Pong AI to Play Store: How a Childhood Hobby Became a Rust Game Engine
March 7, 2026
There is a specific kind of magic that occurs exactly once in a coder’s life. For me, it was the moment I realized my “Pong” paddle …
The Engine Legacy: From Asteroids to rpgCore
March 7, 2026
The Vision
Learning to build the foundation before the house. The transition from a discrete project to a generalized toolkit.
Why I built an engine …
From Genetics to Tactics: How a Breeding System Became a Squad Game
February 15, 2026
The Android evolution of SlimeGarden. An idea that’s been following and evolving for close to 2 years.
It started as a breeding simulation. …
Why I Put a Genetic System in a Turtle Racing Game
February 1, 2026
Someone mentioned NEAT can also be used for genetic mapping. That was its own interesting thought.
I was already using NEAT for PyPongAI, teaching …