ECS
The Engine Legacy: From Asteroids to rpgCore
March 7, 2026
The Vision
Learning to build the foundation before the house. The transition from a discrete project to a generalized toolkit.
Why I built an engine …
From Genetics to Tactics: How a Breeding System Became a Squad Game
February 15, 2026
The Android evolution of SlimeGarden. An idea that’s been following and evolving for close to 2 years.
It started as a breeding simulation. …
Building rpgCore: Cross-Language Architecture for Multi-Genre Games
February 14, 2026
rpgCore taught me that architectural clarity is worth more than raw performance when prototyping complex systems. Here’s how we bridged Python, …