ECS

The Engine Legacy: From Asteroids to rpgCore

March 7, 2026

The Vision

Learning to build the foundation before the house. The transition from a discrete project to a generalized toolkit.

Why I built an engine …

From Genetics to Tactics: How a Breeding System Became a Squad Game

February 15, 2026

The Android evolution of SlimeGarden. An idea that’s been following and evolving for close to 2 years.

It started as a breeding simulation. …

Building rpgCore: Cross-Language Architecture for Multi-Genre Games

February 14, 2026

rpgCore taught me that architectural clarity is worth more than raw performance when prototyping complex systems. Here’s how we bridged Python, …