Planet of Greed — Studio Status

Current State: Live

Planet of Greed is live on itch.io (Published) and the rfditservices.com arcade. Five-chapter canon locked. Devlog posted.

The Blend

Planet of Greed is the fusion of three separate threads:

  • CorpWorld — provided the scaffold (corporate entity management, resource economy)
  • KingMaker Squads — provided the wheel topology (faction-based territorial control)
  • Genesis Ore / Signal / House Arrest — provided the narrative canon (five chapters of dark-corporate story)

Both CorpWorld and KingMaker Squads were retired when Planet of Greed went live. Their source is preserved read-only in the repo — never silently deleted — and explicitly removed from games/registry.ts. This established the retirement pattern that subsequent retirements follow.

The Conversion Pipeline

Planet of Greed went through the real conversion pipeline (ADR-012): starting as a prototype in examples/, it was scaffolded, converted (including warranted shared-code extraction per ADR-005/ADR-014), and verified before entering the live registered catalog.

Polish and Fixes

After the initial conversion, several real polish and fix passes occurred:

  • Merge & Polish v2 — guided walkthrough, flavor text, dark-corporate visual identity
  • Shell Compliance — a real GameShell miss was caught during this pass and fixed
  • Opening Sequence — the real opening sequence was wired correctly
  • Attack Capability fix — a real bug in attack capabilities was fixed
  • Softlock fix — a double-charge bug causing a Boardroom softlock was fixed

Explicitly Deferred

Two items are real, explicitly deferred — not forgotten, not stalled, deliberately left for later:

  1. Culture stat asymmetry (3x) — real balance/exploit risk that needs playtesting to resolve, not a quick fix
  2. Signal’s authored Boardroom Event content — the narrative content for Signal’s Boardroom Events is designed but not yet authored

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