Games, Engines, and Systems
Two years of game development, across Python, Rust, TypeScript, and Lua — some of it shipped and playable right now, some of it design work and prototypes that never made it past a demo.
Rather than list everything at equal weight, this splits by what’s actually real: the live, playable arcade, and the honest back-catalog of everything else — shipped, unshipped, and conceptual.
Play It Now
Six games sharing one shared Lua engine (RFDGameStudio), plus VoidRift — a standalone Rust/Bevy game shipped to Android and browser in six weeks from zero Rust knowledge.
The Back Catalog
Everything else — shipped standalone games, built-but-undeployed work, trials, concepts, and one stub. Sorted honestly by how finished each one actually is, not flattened into one undifferentiated list.